We back Roblox developers before everyone else does.
R$250,000 for promising early-stage Roblox games in exchange for 15% of the experience's revenue.
One deal. No games.
StudFund's 15% revenue share does not expire.
No loan
You do not repay the investment if the game fails.
No creative control
You make the game.
No traction requirement
Prototype-stage projects can apply.
We win when you win
If the game earns nothing, neither do we.
I want to be the person I would've wanted when I was 10.
I started building on Roblox when I was a kid.
At 10 years old, if someone had looked at one of my games, taken me seriously, and given me 100,000 Robux to keep building, I would've lost my mind.
Not because it would've guaranteed the game succeeded. It would've meant someone believed I could build something worth backing.
Now I'm in a position to make that bet on someone else.
StudFund exists to back builders before they have millions of visits, a polished studio, or enough Robux to fund everything themselves.
Good games die before they get a chance.
A developer can have an incredible idea and still get stuck because they cannot afford:
StudFund provides the first meaningful pool of capital.
Not after the game is successful.
Before.
What we fund
Builders
People who actually make things.
Playable ideas
You do not need a finished product. We should understand what you're trying to build.
Original thinking
Interesting beats trendy.
Commitment
Solo developer or small team. We care that you actually care about the project.
You do not need revenue.
You do not need a million visits.
Early is the point.From application to investment
Apply
Tell us what you're building.
Review
We play the game and review the team.
Conversation
Promising applicants have a short call.
Invest
Selected developers receive R$250,000.
Backed early.
Batch 01 is currently being selected.
Our first investments will appear here after funding.
Your game stays your game.
StudFund provides capital. You retain creative control. We do not want to turn your project into ours.
Read more for buildersQuestions, answered.
Do I need an existing game?
No. A playable prototype helps significantly.
Do I need revenue?
No. Zero is okay. Early is the point.
Can solo developers apply?
Yes.
Can teams apply?
Yes.
Do I have to be 18?
No. Younger applicants may require parent or guardian involvement before an investment can be completed.